We’ve spoken of what currency your fictional station uses, how your crew gets their basic supplies, and of the need to have specialized vendors on station for things like cultural crafts, clothes, and fresh food. Now let’s talk about where your residents eat. You could have kitchens set up so everyone could cook their own meals or have replicators provide food on request but there will still be those who want the convenience and pleasure of having others prepare and bring their food while they talk with friends or finish work. If you decide to have no replicator on station it would probably be smartest to at least have a cafeteria your workers could eat at during working hours or at any hour on the clock as a station will have to be worked all day and all night. It makes for a quick meal while on the clock. The faster the meal, the more work that gets done, and the more work that gets done during normal working hours means less overtime the company needs to pay. That means that if the company that owns the station puts in a cafeteria, whether the crew pays for the food or if it’s free for the workers, the company wins in the long run. If the station is run by a military, especially if the military is based on the United States military, the crew will be provided a place to eat or given a stipend on each paycheck to buy food.
But where will the rest of the residents eat, the ones that don’t work directly for the company or military that runs the station? Think of it this way: a space station is very similar to a city or town here on Earth. Have you ever been in a town, no matter how small, that didn’t at least have a café, bar, and or full restaurant? I’ve never been in a town that didn’t have at least a family friendly establishment and a bar with in twenty minutes of it. True, there may only be one in the town, but there is usually at least one place that provides food to those not in the mood to cook that meal or who want somewhere to go to celebrate. You may decide to create what is called a “dry” station where alcohol isn’t sold or is banned, but on a station of at least the thousand or more people needed to keep the station running, you can bet that someone would realize there is an opportunity for income and set up a restaurant or café. How many establishments would depend on what type of station you want to create. A tourist stop could have a lot of restaurants providing a lot of different types of food. (Think of tourist places like Disney World, which provides food themed to fit the amusement park.) However, an oasis for crew members traveling the stars would be more likely to have a bar that provides food than a family restaurant with a child’s menu.
You should also take into account the nearby planets. Their cultural or favorite food is more likely to be on the station than the distant food from Earth. If the station is run mostly by humans, though, then you may find a few favored Earth meals sold on station.
There are a lot of factors that would affect what food is sold what food is sold on your station and how it’s sold but you are likely to need the information at least once in your story. How many stories have you read with at least one scene involving food, whether it’s preparing a meal, cleaning up afterwards, or a waiter interrupting a conversation while delivering food? Food is such an intricate part of a human’s life that it’s hard to not include food in a realistic story.
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