Chapter 6 of The Power of Myth by Joseph Campbell with Bill Moyers was mostly about the Goddess. Campbell talked about how most religions first worshiped a goddess. From the Goddess came the earth and from the earth came the food the people ate. As the cultures moved from agriculture to hunting and fighting other cultures for territory or animals, women were no longer as important. The women did the "less necessary" tasks of raising the children and tending the plants in small gardens or hunting for plants in the nearby land while the strong men went hunting and gaining more wealth and prestige for the clan or town. In most myths, as agriculture became less important than hunting or wars, a male deity overpowered the Goddess and often the Goddess seems forgotten or at war with the male deity. From what I learned looking at the small Wikipedia article on Gaia, the Greek mother goddess and considered to be Earth itself, she was never conquered. When Cronos killed Uranus, she became less popular, rather like the weak grandmother than an all powerful goddess. It did mention that oaths sworn in the name of Gaia remained the strongest oath a person could take for a long time. However, Campbell seemed to think that Hera was the Goddess, not Gaia, at least in this context. According to Wikipedia, Hera does seem to have been worshiped before Zeus was popular in Greece and beyond. I also recall a number of current fictional items (such as television shows) that are set in that time or speak of that time that refer to Hera and Zeus, or at least their cults, being at war with each other. As in most cultures the Goddess (Hera) and the conquering male deity (Zeus) eventually made peace and were worshiped equally (although the male deity became the "king" and the female merely his queen). In many cultures though, the male deity killed the Goddess and her body became the earth we live on and depend upon. Oddly enough Christianity (including the Muslim and Jewish variations in this context) never had a Goddess figure. As it spread, the faith destroyed all who worshiped the Goddess on the hills and destroyed her temples. Although a short arguemment could be made of the Mother Mary being similar to the Goddess in how she was worshiped, Campbell made a point of saying that the one religion (that split into three and more over time) is the only religion he knows of that has no Goddess figure that created the male deity that would destroy or devalue the Goddess.
Campbell also mentions that most ancient cities had their own deities that protected it. Although the city-states acknowledged and worshiped the other known deities around, it focused it's worship on one, maybe two deities. (The example that comes to mind is Athena and Athens.) He also talks about the older religions that thanked the animals themselves for giving their lives to be dinner and mentions that most religions have some sort of "rebirth". Most religions (Christianity included) strive to be dead to their animal nature or the desires of the flesh in order to be reborn to the desires of the spirit or universe. Commonly referred to as a "rebirth" or "enlightenment" the goal is common in most faiths.
Why do I bring all of these ideas to your attention? You are here to learn to write better stories, create better characters, and take people to other places known only in your mind at the moment. Why do you want to know about ancient myths in order to write science fiction? First of all, your setting may be on an alien planet that still lives in ancient times or your ship may go down on a planet that still believes in ancient gods and goddesses ruling according to their whims. More than likely, you will never write about prehistory times but it is important to remember that the future is built on the past. It is the ancient myths and religions of a culture that create rituals and holidays of the present. Just think about Christmas: the Catholic Church at the time wanted to stop a bloody celebration where people couldn't be punished for anything that happened in that week. Instead they changed the reason for the celebration and over centuries turned the bloody celebration into a warm and fuzzy time for memories while merging other rituals and traditions with the old Roman holiday. (Here is an interesting article I found on origins of Christmas and the accompanying traditions. Caroling anyone?)
Events and rituals of the past or of today create the culture and society of the future and knowing the origins of a few of the customs your characters encounter, being able to tell the story of the history or significance of a cultural event or item can make your culture and story come alive for your readers.
This is a blog for fiction writers by a writer to help others develop their trade or get more ideas.
Showing posts with label world building. Show all posts
Showing posts with label world building. Show all posts
Saturday, September 22, 2012
Friday, July 27, 2012
Power Of Myth-The Evolution Of Myth
My latest reading of The Power Of Myth by Joseph Campbell with Bill Moyers had some fascinating ideas such as that following your bliss shows you that you are exactly where you want to be in live. He went on to say that everyone needs their "bliss station", that place where they are at peace with the universe and nothing can affect them. For me that is often as simple as putting on my headphones or, on really bad days, turning on my favorite television show. It's a place that makes everyone relax and forget about that bully at work or the pressures of too many deadlines or responsibilities. In ancient times, sacred spots were where people were allowed to find their bliss, to get a few minutes or hours away from the demands of this world and worship something they trusted. He goes on to explain that when people settled a new spot, they "sanctified" the spot through rituals such as having their house face depending on their beliefs of the sun or spirits, or having their settlements a specific distance apart.
One of the interesting ideas Campbell and Moyers talk about is that geography helps shape a culture and religion. If you compare the nomadic cultures to the agricultural cultures, you can often see what they mean. They often mentioned that the Goddess religions were often found in agricultural societies, where women domesticated animals and harvested the crops while the men would go on long hunts. The women became very important in those days but the spread of Christianity, with the unusual idea of only one deity, a male, turned women into little more than a possession to power hungry men. They also speak of the idea that most early religions were very familiar with the idea that from death comes life. There was not the finality that death possesses in Christian cultures where death is the end of things on Earth, but an idea that one end really is a beginning for new life of something else. It's an idea that Christians have forgotten. Death is not the absolute end but merely a new beginning to a much longer life in Heaven or Hell.
They continue to talk about how creation myths, such as the Native Americans and the Bible tell very similar stories but don't quite explain how two sons become whole nations when wives are not mentioned as being created.
An interesting side note to think about when creating fictional societies comes from the Mayan version of basketball. I remember learning about the game in grade school so I know it is at least partly common knowledge. The teams would arrive at the huge court and play a hard game to get the balls through the vertical hoops while crowd watched and cheered. Then the victory celebration was that the winners were sacrificed to the gods. Unlike the Hollywood idea that the ancient sacrifices were forced to die or were resigned to their fates, these teams fought hard for the chance to die in honor of their gods. It definitely creates a different possibility for religion. What would a culture be like where the aim of people's lives was to be worthy of kill for their gods' pleasure, that to die of old age or sickness was a shame? It would certainly be different from the modern American idea to accumulate material goods and live as long as possible as comfortable as possible.
It’s interesting thinking about all the parts and pieces that go into the psychology of a budding society, according to historians. Figuring out where your fictional society is in its evolution can do a lot in telling you the mythical history of your people.
One of the interesting ideas Campbell and Moyers talk about is that geography helps shape a culture and religion. If you compare the nomadic cultures to the agricultural cultures, you can often see what they mean. They often mentioned that the Goddess religions were often found in agricultural societies, where women domesticated animals and harvested the crops while the men would go on long hunts. The women became very important in those days but the spread of Christianity, with the unusual idea of only one deity, a male, turned women into little more than a possession to power hungry men. They also speak of the idea that most early religions were very familiar with the idea that from death comes life. There was not the finality that death possesses in Christian cultures where death is the end of things on Earth, but an idea that one end really is a beginning for new life of something else. It's an idea that Christians have forgotten. Death is not the absolute end but merely a new beginning to a much longer life in Heaven or Hell.
They continue to talk about how creation myths, such as the Native Americans and the Bible tell very similar stories but don't quite explain how two sons become whole nations when wives are not mentioned as being created.
An interesting side note to think about when creating fictional societies comes from the Mayan version of basketball. I remember learning about the game in grade school so I know it is at least partly common knowledge. The teams would arrive at the huge court and play a hard game to get the balls through the vertical hoops while crowd watched and cheered. Then the victory celebration was that the winners were sacrificed to the gods. Unlike the Hollywood idea that the ancient sacrifices were forced to die or were resigned to their fates, these teams fought hard for the chance to die in honor of their gods. It definitely creates a different possibility for religion. What would a culture be like where the aim of people's lives was to be worthy of kill for their gods' pleasure, that to die of old age or sickness was a shame? It would certainly be different from the modern American idea to accumulate material goods and live as long as possible as comfortable as possible.
It’s interesting thinking about all the parts and pieces that go into the psychology of a budding society, according to historians. Figuring out where your fictional society is in its evolution can do a lot in telling you the mythical history of your people.
Friday, February 25, 2011
How to Create a Basic Space Ship
Well, that brings us to the end of the rooms you need to at least consider when planning out your fictional space ship. Let's review the departments:
Engineering Department makes the ship move and keeps it in one piece through a variety of mechanic and repair shops as well as an engine and power plant of your choosing.
Operations Department keeps the ship on the correct course and manages the weapons on ship.
The smaller departments may seem easy to overlook, but each has its use. The Air Department would maintain and run any small craft or fighter crafts used by the main ship. Deck Department is the one that gets all the painting, preservation, and docking jobs so the other departments can afford to be specailized and focus on thier job. The Administration Department keeps up the crews' records and makes sure they get all the awards they're entitled to.
The last set of departments on ship are also important. The Health Department keeps everyone healthy and out of pain while the Communications Department keeps the ship connected to the outside world and keeps communications running smoothly inside the ship. The Supply Department keeps everyone fed and makes sure they have all the repair parts and supplies they need for however long the ship is away from its homeport.
The last set of posts on what the crew needs on a ship may not fit in any department but moral lifters are a huge part of ship life and should not be overlooked if your crew is to be happy, or at least content, on ship.
Engineering Department makes the ship move and keeps it in one piece through a variety of mechanic and repair shops as well as an engine and power plant of your choosing.
Operations Department keeps the ship on the correct course and manages the weapons on ship.
The smaller departments may seem easy to overlook, but each has its use. The Air Department would maintain and run any small craft or fighter crafts used by the main ship. Deck Department is the one that gets all the painting, preservation, and docking jobs so the other departments can afford to be specailized and focus on thier job. The Administration Department keeps up the crews' records and makes sure they get all the awards they're entitled to.
The last set of departments on ship are also important. The Health Department keeps everyone healthy and out of pain while the Communications Department keeps the ship connected to the outside world and keeps communications running smoothly inside the ship. The Supply Department keeps everyone fed and makes sure they have all the repair parts and supplies they need for however long the ship is away from its homeport.
The last set of posts on what the crew needs on a ship may not fit in any department but moral lifters are a huge part of ship life and should not be overlooked if your crew is to be happy, or at least content, on ship.
Saturday, October 16, 2010
Sentient Evolution
Now that you’ve created the planet and the nonsentient species on it you can start working on how your main species evolved. To find information on that, I inserted “cultural evolution” into Google and looked at a few sites. I am by no means an expert and didn’t plan to get deep into this, merely to give you a general idea of how humans are thought to have evolved from animals to the many cultures we now have. I quickly found out there are many theories on how society evolved, as mentioned on the Wikipedia site. (On a side note, this site is full of theories but rarely explained them. It’s a good site for a basic overview but is definitely not light reading. Be sure this is something you’re fascinated in or that you have some way to stay awake. It’s long and not written to be interesting, merely informative.) However, I got more understandable information from another site I found. Combining all the tidbits I picked up, my own ideas on how creatures would evolve, and the useful second site, I’ll give a simplified version of evolution of the main species on Earth: humans. This may give you an idea of how your species evolved or it may give you ideas of how your species is different from ours. Use it as you will, this is just a rough timeline.
Thursday, October 14, 2010
6 things to remember while creating a fictional planet
Planetary formation and why it's important
Why are minerals important?
Why should you have a topographical map created?
What are your climates and how many moons does it have?
What plants are on your planet?
What animals are around your setting?
With this section now done we can continue with how a sentient species evolves, or how humans think we evolved. It privides a good pattern to show how other species may have evolved.
As a bonus, here is a site I couldn't work into the other blogs but I think it is useful to anyone creating a planet. It's a site that tells you how things orbit and where everything is at the same time. You need Java script to use it and it is downloadable.
Why are minerals important?
Why should you have a topographical map created?
What are your climates and how many moons does it have?
What plants are on your planet?
What animals are around your setting?
With this section now done we can continue with how a sentient species evolves, or how humans think we evolved. It privides a good pattern to show how other species may have evolved.
As a bonus, here is a site I couldn't work into the other blogs but I think it is useful to anyone creating a planet. It's a site that tells you how things orbit and where everything is at the same time. You need Java script to use it and it is downloadable.
Tuesday, October 12, 2010
What animals are around?
Now that you have your planet mapped and your plants in position, you are almost ready to put your main species on it and start your story. First, however, you need to think about the animals on the planet. While it is theoretically possible to have a planet without animals, it would be pretty impossible for a sentient species to be the only moving things on your planet. You could always create a version of sentient plants but evolution says that before a sentient species can be created on a planet, other creatures would have evolved first. With that in mind, you need to think of what animals will populate your planet. If you want a list of animals to describe the species on your planet, look here. Things to keep in mind while you create these critters is that they probably need water, sunlight, and food to live and have probably adapted to their habitat (such as with the kangaroo who hops to save energy in the desert and who breathes while hopping by their organs bumping together. That pouch also allows the mother to go fast without the joey bouncing out or getting left behind.). You may want to start with the herbivores in each ecosystem before moving on to those that eat the herbivores who eat the plants. Each species is adapted to its environment as well as to its specific job or purpose in the ecosystem. Remember that and you will be able to play around with a number of ideas. If you need help coming up with ideas, here is a short list of the top 25 weirdest animals.
Sunday, October 10, 2010
What plants are on YOUR planet?
So now we know the way your planet was created, what minerals are on your fictional planet, what your topography looks like and what your climate zones are. Now we can work on what plants are on your planet and where they are. To do that, pull out that topography map again and look at where your bodies of water are as well as your climatic zones. Plants are resilient little buggers and will grow almost anywhere. It helps if there is plenty of water around or the air is very humid, but plants adapt to climates like the desert and tundra by not needing a lot of water or growing places to hold water over long periods of time. Also, minerals in the soil are needed to combine with other elements around like water and sun to create plant food. The climate, light, and soil are very important for plants and if you plan to transplant certain plants, such as farming or gardening plants, remember that the new environment will be slightly different and the plant will not be the same, whether it be that the plants don’t grow as tall or don’t flower as often or any other difference that may occur do to the difference in the two. For a rather full list of plants humans use for farming and gardening, look here. Just remember as you decide to use Earth-like plants or invent your own that each plant must be successfully adapted to its original location or comment that the plant was unable to survive in the changing habitat it evolved in and people are trying to make it thrive elsewhere.
Once you have your plants decided and located, it’s time to think about your animals and where they belong.
Once you have your plants decided and located, it’s time to think about your animals and where they belong.
Friday, October 8, 2010
Why are moons and climate important?
When thinking about the climate on your fictional planet, it may be best to first decide on if you want a moon or if you want many. Theories have stated that if there was no moon, there would be little change in the tide as they are caused by the opposing gravities of Earth and our moon. The moon is also lengthening Earth’s day slightly over the centuries and stabilizing the axial tilt. Without the moon stabilizing the tilt, the weather patterns would be drastic as the seasons changed. Having a number of moons would make the planet rather unstable as the friction of the moons competing with each other and Earth’s gravity would cause friction heating the planet and the tides and weather would be erratic as well as the tectonic activity.
Once you’ve decided on how many moons your planet has, and how any differences could affect the fictional planet, the next step in your writing process will be to decide on the climatic zones. Take out your topography map and a few markers. If your planet is similar to Earth, get out six markers or highlighters. Climatic zones are decided by how the star’s rays hit the planet (as Earth is round, it takes longer for the rays to hit the poles than the Equator so it’s colder at the poles), How high up it is (heat may rise but higher air is thicker and doesn’t allow much space for particles to move and create heat), winds (cold winds cool the area while hot winds rise the temperature), distance from big bodies of water as they stabilize weather (think ocean effect on coasts or lake effect around the Great Lakes), and where the slope of the hill or mountain is facing towards the star or away from it. Earth’s six main climatic zones are: polar, temperate, arid, tropical, Mediterranean, and tundra. As it is your planet, you can add as many zones as you like or as few zones as you like, it would just help if it were scientifically possible as many science fiction readers these days know as more about science and real possibilities than ever before and nothing is worse than alienating readers by science they know to be impossible without an explanation somewhere.
Once you know the climate zones, we can take a look at what plants are on your planet in the next segment of how to create your fictional planet.
Once you’ve decided on how many moons your planet has, and how any differences could affect the fictional planet, the next step in your writing process will be to decide on the climatic zones. Take out your topography map and a few markers. If your planet is similar to Earth, get out six markers or highlighters. Climatic zones are decided by how the star’s rays hit the planet (as Earth is round, it takes longer for the rays to hit the poles than the Equator so it’s colder at the poles), How high up it is (heat may rise but higher air is thicker and doesn’t allow much space for particles to move and create heat), winds (cold winds cool the area while hot winds rise the temperature), distance from big bodies of water as they stabilize weather (think ocean effect on coasts or lake effect around the Great Lakes), and where the slope of the hill or mountain is facing towards the star or away from it. Earth’s six main climatic zones are: polar, temperate, arid, tropical, Mediterranean, and tundra. As it is your planet, you can add as many zones as you like or as few zones as you like, it would just help if it were scientifically possible as many science fiction readers these days know as more about science and real possibilities than ever before and nothing is worse than alienating readers by science they know to be impossible without an explanation somewhere.
Once you know the climate zones, we can take a look at what plants are on your planet in the next segment of how to create your fictional planet.
Monday, October 4, 2010
Why is a topographical map important?
The next part of creating your planet for your fictional story will be creating a topographical map of your planet. This may sound easy, you think to just draw a map with a few squiggly lines then decide which gaps are land and which are water but I’m talking about a little more thought than that. First of all, remember the surface of a planet is always changing due to plate tectonics or the heat inside the planet moving to the exterior of the planet, expanding one ridge while pushing another area under the crust of the planet somewhere else. Knowing where those boundaries are can show where mountain ranges should be, where large canyons should be, where volcanoes are common, show things like probable locations for earthquakes, and where tidal waves are likely to go often.
Now that you know where your plates are, it should be easier to decide where your continents will be. Something to keep in mind is that on Earth science says that the continents were once one big continent. For that reason similar soils are found near coastal areas of different continents as are similar fossils. Another thing to consider is that humans only use about .08 percent of all water on the Earth and none of that is from the oceans as they are salt water. If you want to make fewer oceans, you may result in less rain so more deserts on your planet but you would have more landmass for your species to adapt to. It could also mean less marine life so there would be fewer fishermen and buying any kind of marine animal would be expensive. You could also think about making more usable water on your planet which could lead to faster technological evolution if water isn’t a problem. Imagine how much easier life would have been for the ancients if the ocean was fresh water. Then again, if they had plenty of fresh water on the coasts, would they have ventured inwards looking for a different life?
Once all these things are decided, you only have a few more steps before working on your species. The next step will be looking at where your climates are and what you need to decide about those.
Now that you know where your plates are, it should be easier to decide where your continents will be. Something to keep in mind is that on Earth science says that the continents were once one big continent. For that reason similar soils are found near coastal areas of different continents as are similar fossils. Another thing to consider is that humans only use about .08 percent of all water on the Earth and none of that is from the oceans as they are salt water. If you want to make fewer oceans, you may result in less rain so more deserts on your planet but you would have more landmass for your species to adapt to. It could also mean less marine life so there would be fewer fishermen and buying any kind of marine animal would be expensive. You could also think about making more usable water on your planet which could lead to faster technological evolution if water isn’t a problem. Imagine how much easier life would have been for the ancients if the ocean was fresh water. Then again, if they had plenty of fresh water on the coasts, would they have ventured inwards looking for a different life?
Once all these things are decided, you only have a few more steps before working on your species. The next step will be looking at where your climates are and what you need to decide about those.
Saturday, October 2, 2010
Why are minerals important to your story?
Granted, knowing the scientific reason your planet was created may not be all that important to your story, unless it was created for a purpose, but it can lead to what chemicals and minerals your planet is made of. Knowing what chemicals and minerals are on your planet is important because that is what creates life. A planet with no natural form of carbon is unable to create carbon based life forms, although life could still be created through another chemical or your species may have come from another planet somewhere in its history. Whether the people know that centuries later is up to you. Also knowing what minerals your planet has or doesn’t have can be helpful in figuring out what technology is made of and how it differs from human stuff in colors or strength or weight. Although you could merely assume your planet has the same minerals as Earth, here is where you can develop new chemicals or minerals to speed up the technological timeline so they got to space before humans or create things currently impossible on our planet.
Something else to consider when thinking about minerals is what your species needs to survive. Humans need seventy minerals in their diets to stay healthy throughout life. Those minerals humans get by eating plants that have soaked up those minerals from the soil they were raised in and each one is needed to balance all the minerals and chemicals in your body. Years of imbalance lead to degenerative diseases in old age or minor annoyances throughout one’s life. If you plan to have humans on your planet for whatever reason, it would be good to look at how the minerals and chemicals on your planet, or lack thereof, would affect the health of those humans. How do they adapt?
One last thing to think about today is how your planet’s gravity differs from Earth’s gravity. Although scientists argue about how gravity affects evolution, it is agreed that the planet could not exist without the gravity it has. A planet with less gravity would be held together a little looser and things may float around a more than on Earth, or more accurately, fall slower. A planet with stronger gravity may be smaller, more compact than Earth and everything on it not grow as tall. Also, humans would react differently to a different gravity and other species would react differently to our gravity if there’s differed.
Once all these things have been decided, we can think on topography and why to make a map of your planet, as we will in the next installment.
Something else to consider when thinking about minerals is what your species needs to survive. Humans need seventy minerals in their diets to stay healthy throughout life. Those minerals humans get by eating plants that have soaked up those minerals from the soil they were raised in and each one is needed to balance all the minerals and chemicals in your body. Years of imbalance lead to degenerative diseases in old age or minor annoyances throughout one’s life. If you plan to have humans on your planet for whatever reason, it would be good to look at how the minerals and chemicals on your planet, or lack thereof, would affect the health of those humans. How do they adapt?
One last thing to think about today is how your planet’s gravity differs from Earth’s gravity. Although scientists argue about how gravity affects evolution, it is agreed that the planet could not exist without the gravity it has. A planet with less gravity would be held together a little looser and things may float around a more than on Earth, or more accurately, fall slower. A planet with stronger gravity may be smaller, more compact than Earth and everything on it not grow as tall. Also, humans would react differently to a different gravity and other species would react differently to our gravity if there’s differed.
Once all these things have been decided, we can think on topography and why to make a map of your planet, as we will in the next installment.
Thursday, September 30, 2010
Planetary Formation and Why It's Important
Many of you have already got an idea in your head of what you want your planet like, maybe what planets are around it. For everyone else, and those who are looking for inspiration everywhere, it may be good to decide how your planet formed. How it was formed can affect what minerals can be found on the planet, what the planet looks like, what the different climates are, what can grow on the planet, especially if Earth tries to colonize the planet, what animals could evolve on the planet, as well as where and how sentient species evolved and flourished.
A major question to ask here is if a thing of some sort created the planet for a reason or if the planet was a cosmic happening based on no actual plan. Remember, many species, judging by human cultures, will assume that everything happens for a reason and have a god of some sort in their infancy which they will may out grow by the time your story happens or they may avoid science by clinging to their “guiding hand”. (As a note, this blog is not a comment on human religion but an objective look at creating the best setting possible for your story. Many sci-fi species seem to go the way “educated” humans seem to go in saying science proves there is no god so faith in one is unnecessary.) Although religion will be a different topic, now would be a good time to decide if magic is in your world. If you wish magic to be powerful in your world it can change the natural order of things as I’ll explain things and as you go through this series you may want to keep magic in mind and how it changes the evolutionary process, same goes for if something created the planet. The Bible says that God created Earth with age. Humans were there on the sixth day the universe existed. That skips a lot of steps and means God plans really quick to form the center of the Earth, the moon, the sun, all the other stars with their possible systems, ecosystems, animals adapted to their habitat, and the complexities of humans in six days. (Unless He worked a lot of things out later which is contrary to traditional Christian belief.) Many polytheistic religions have gods creating Earth by dream or thoughts or something getting split into pieces and the planet forming from the pieces or from the act of the destruction (such as something died so something was born). If you wish the scientific reason for the planet to be a god or magic, keep that in mind while reading the rest of this series as gods are fickle in myths and often change the evolution of things.
The most accepted theory is nebular hypothesis which claims that the star comes first and particles surrounding the star eventually combine enough to create terrestrial planets, or planets like Earth that can theoretically contain life similar to ours. So why is planetary formation so important? It can create the building blocks for the minerals on the planet, which I will speak about next blog.
A major question to ask here is if a thing of some sort created the planet for a reason or if the planet was a cosmic happening based on no actual plan. Remember, many species, judging by human cultures, will assume that everything happens for a reason and have a god of some sort in their infancy which they will may out grow by the time your story happens or they may avoid science by clinging to their “guiding hand”. (As a note, this blog is not a comment on human religion but an objective look at creating the best setting possible for your story. Many sci-fi species seem to go the way “educated” humans seem to go in saying science proves there is no god so faith in one is unnecessary.) Although religion will be a different topic, now would be a good time to decide if magic is in your world. If you wish magic to be powerful in your world it can change the natural order of things as I’ll explain things and as you go through this series you may want to keep magic in mind and how it changes the evolutionary process, same goes for if something created the planet. The Bible says that God created Earth with age. Humans were there on the sixth day the universe existed. That skips a lot of steps and means God plans really quick to form the center of the Earth, the moon, the sun, all the other stars with their possible systems, ecosystems, animals adapted to their habitat, and the complexities of humans in six days. (Unless He worked a lot of things out later which is contrary to traditional Christian belief.) Many polytheistic religions have gods creating Earth by dream or thoughts or something getting split into pieces and the planet forming from the pieces or from the act of the destruction (such as something died so something was born). If you wish the scientific reason for the planet to be a god or magic, keep that in mind while reading the rest of this series as gods are fickle in myths and often change the evolution of things.
The most accepted theory is nebular hypothesis which claims that the star comes first and particles surrounding the star eventually combine enough to create terrestrial planets, or planets like Earth that can theoretically contain life similar to ours. So why is planetary formation so important? It can create the building blocks for the minerals on the planet, which I will speak about next blog.
Thursday, July 29, 2010
Sports
It's strange what pops up in the world-building phase of storywriting. Today I was going through different sports and debating if the sport would be allowed on Aurora and how it would be viewed if it was allowed. Most readers don't realize how indepth worldbuilding can really get. Things like langauge, gender views, morality, geogrophy, religion, politics, and fashion are all important things that make up a culture but writers should also be careful with the things done for fun such as sports, crafts, and music. Such things are often forgotten details that can really show off the culture of a place.
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