Showing posts with label character development. Show all posts
Showing posts with label character development. Show all posts

Friday, August 3, 2012

Power Of Myth-It's All In The Story

Joseph Campbell and Bill Moyers make some interesting points in the fifth chapter of The Power of Myth.  The first one is that all the myths about a hero's journey, including the three major religions of the Western world, say that there can be no reward without sacrifice.  The main reward that readers look for, although most readers don't realize it, is that the main character loses a great deal, enough to send him through some sort of journey, and learns that what he lost was so much more than what he (or she) gained in the end.  The person accused of murder finds a true friend they never knew they had in their partner or someone finds their true love after a hard journey.  Often a person learns to forgive themselves or to love themselves or how to let go of the past and move on to a happy future after a hard mental journey.  Many readers don't realize that the real journey the main character is on in any good book that has stood the trials of time is a mental one leading to the climax, whether it's standing up to the villain or kissing their beloved or feeling welcome in their family or friends again after a long time away.  In Moby Dick Captain Ahab couldn't let go of his past obsession and it killed him.  In Emma she realized that love in a marriage was better than a wealthy husband and she let her friend marry the poorer man Emma had been avoiding the whole book.  Even movies show this reality of stories when you look at Star Wars and the first Avengers movie.  They had to move on from their insecurities and past experiences in order to conquer the evil threatening what they knew.  They talk some about the two types of heroes: the one that purposely sets out on a "quest" like most of the heros in mythology and the one more common in real life, the one who doesn't chose to be a hero but it happens.  Their example of the second type was the soldier that got drafted.  He/she didn't chose to go to war but their number came up and they had no choice.  They still become a hero but they didn't chose to set out on a quest.  In fact, many characters don't realize they are on a quest, like the main character in the movie The Game who thinks he is on a safe Hollywood treasure hunt while really having switch places with a mob hunt, or they drag their feet the entire time, wondering "why me, why me?" and complaining until they decide to do something about their predicament. All those people are heroes in the end that go through and internal journey while moving through the plot, they just started out differently.
    Another thing Campbell comments on is that the villain in a story depends on the perspective of the reader.  Some villains are evil because they want to be or because they were hurt and believe the hero deserves to be hurt.  However, most real people who are seen as villains see themselves as heroes.  Terrorists are furthering what is right and those who get hurt are standing in the way of "progress" or are hurting "the cause".  From the point of view of most villains, they are morally correct and therefore not doing anything "wrong".  It's how so many "evil" characters can continue doing hurting people for years.  They're god is protecting them or they are creating a better future.  Can you imagine watching the some of your favorite movies from the villain's point of view?  In that story, the hero in the regular version is the antagonist in the villain's version.  It is definitely something to keep in mind while you create your characters.
   Campbell also talked about the story of Icarus and Daedalus and the wax wings.  He compares Icarus's urge to fly too high to the modern idea of getting really excited about a new adventure or idea.  How many times have you had an awesome idea you really wanted to tell everyone about before you sat down to start it?  I often tell people about my great idea, only to sit down and not have it turn out at all like I'd hoped and told everyone about.  The choice then is to decide whether it's worth continuing on to strive for days, months, years on the idea or give it up.  Often the initial enthusiasm means that details can be overlooked and science imperfect.  He also mentions that science is proving what myths have told us about.  How many times have you heard about a scientific discovery and assumed it's merely urban legend?
   Something else Campbell talks about which I have often realized.  Our past has made each of us who we are.  Often people can't accept their past, they hide parts of it or refuse to speak of things or even large parts of their lives because of shame or pain.  However, our individual pasts, the friends we made and things we did, are at least as important to our development as the temperaments we are each born with.  That is one reason why twins are never carbon copies of each other's personalities.  One twin was closer to one friend than another, one twin had a teacher that the other twin didn't.  A lot of stories deal with people finally dealing with their past shame or pain and once they do deal with it, once they accept what happened to them and that they are exactly what they should be, only then can they live full lives in the light instead of hiding partially in the shadows.
 

Friday, October 14, 2011

Time To Watch The Details

You’ve gone through your story and edited it some and taken out the scenes you decided were no longer needed. Now you need to sit down and go through your story with a highlighter. Read the story slowly, preferably out loud if you aren’t disturbing anyone, and don’t just read what you think you wrote. Read only what you actually wrote and make sure all your character and story points are still valid. Often my view of my character, especially details and background, changes throughout the book. Maybe I thought she had a cousin early in the book only to decide later in the writing process that her parent was an only child. Readers will notice those things and editors are paid to notice those differing details. If you wrote a story over a few months or years, you may have very different backgrounds to your characters that will confuse editors and lose you a deal on what could otherwise be a very well written story with excellent characters, at least at the end of the book. Details can make or break a story and reading through your story in a short period of time such as a week or weekend will allow you to keep all those details in your head and allow you to notice differences.
As you’re reading your story look for clichés or dialogues that go on too long. Early in the writing process it is easy to write a cliché or explain everything at once so things are on paper quickly. During the following revisions is when you need to notice those things and rewrite or remove such things.

Saturday, September 10, 2011

How To Make Realistic Characters

I think Dr. Hinze said it best in the opening lines in his article on creating characters: “In 1757, in Poor Richard's Almanac, the wise and astute Benjamin Franklin wrote: "Little strokes fell great oaks." Important message to writers in that saying, because it is through incorporating little strokes (details) that writers create and develop unforgettable characters. Little strokes turn stick-characters into real people.”

Little details make fully developed characters seem real to the readers, whether it’s body language hinting at emotions or mannerisms reminding the readers about habits the character has.

Another place to remember to put details is in schedules. Whether you’re dealing with a regular day schedule for a human, an daily schedule for an alien, or a nighttime schedule for those that live at night, remember everyone has needs that need to be fulfilled. Everyone needs to eat, sleep, and remove wastes somehow or they start getting weak or sick. Even if your character is running for its life and living on adrenaline, the body can only go so long without nutrients and rest. The effects of not getting needs fulfilled can add tension to a story or scene.

However, too many details can slow a reader down and bore the reader enough to put the book away. It’s a good thing that there are many ways to show a reader your characters are real. Instead of having a scene where the character on the run steals a pie on a shelf below a window, you can mention that the character feels guilty about stealing someone’s dessert later but rationalizes that they won’t miss it with the rest of the meal the family had planned. For characters that are sitting down to a family meal while debating if they should take a job in another state, you can write in dialogue around bites of dinner. For detectives in the middle of a case, you can have them glance at their clock and debate getting lunch or having a mid-afternoon snack at the convenience store. You can have dialogue wrapped around a subtle nighttime routine before bed for some characters or let others decide to sleep after their late morning meeting or college final.

Finding that perfect balance between too many details and an unrealistic character is hard but important as many readers and critiques as well as editors will notice those things. Just remember that while plot and story may be what intrigue the readers, little details are what keep them absorbed in the book.

Thursday, September 23, 2010

Secrets affect everyone

Everyone has secrets, whether it’s that they killed someone or were molested years before or even that they accidentally broke the expensive vase their mother-in-law gave them as a wedding gift. Each secret, no matter how small or large, affects their relationship with someone. A man who has killed another may always be looking over his shoulder, slightly paranoid to an extent or may crave another kill. A child molested may have trouble connecting emotionally or trusting and may go from lover to lover all their life unless someone can get through to them. Breaking the mother-in-law’s expensive vase may mean your character doesn’t invite her over or has to invent reasons the gift isn’t on display. Many secrets kept are things the character has done or had done to them but people also have “family skeletons,” things their family did that they don’t talk about, like that their grandfather or uncle was a well known domestic terrorist or not talking about the death of a sibling. Such secrets can separate families or cause tension at gatherings. Maybe the gatherings are awkward because of the many silences at the table. Maybe they’re awkward because everyone tries so hard to be cheery to avoid the conversation they most need.
When thinking about your fictional character, remember everyone has secrets. Know its secrets and you’ll learn another motivation in your character’s life. Can you think of how some of the secrets in your life have affected you or the relationships you’ve had with others?

Thursday, August 12, 2010

Religion's affects

Here’s a thought on character development: What religion is your character? What religion is typical of their people? I believe religion says a lot about a person and their personality. Many Christians are calm, seemingly at peace while Wiccans often feel a deep connection to the planet and may be advocates. Some religions won’t kill bugs or certain animals because of reincarnation and a deep love of life. Some religions could worship a god like the god of wine or passion and celebrate life as much as possible. However, a person that worships money or the god of money may be quite somber and professional al the time while their entrepreneur mind is always looking for opportunities. How might a culture differ if it worshiped primarily a male god versus a female goddess? If the culture worships many gods do they pick an individual “patron” god/dess or just worry about offending a god by praising another? Are the gods loving siblings and couples or constantly bickering and fighting amongst their followers? Are the gods of nearby tribes/planets bitter enemies or best friends that smile upon intermarriage? Is one god more powerful and the tribes/planets around constantly fearful? Is the single god benevolent or always angry?
Another question is if the character grew up worshiping the unpopular god. Did they grow up always defending their faith? Were they beaten daily? Was their faith the strong god or the weak god? Why did they choose to go against the norm? Is their family from elsewhere as is their religion? Was there a “vision” or deal made? Are they clinging to a religion they barely believe as a memory or tribute to someone?
Everyone has a religion, whether they practice it much or not. Even if they “worship” themselves or money or power or a god or prophet, their religion will affect their morals and their choices so it’s best to add that to their profile early, even if it never gets in your story.

Thursday, August 5, 2010

Judgments

"Don't judge a book by its cover." "First impressions matter." We've all heard those sayings or variations of them. However, have you ever thought how wrong those first impressions can be? I had a thought of how amusing or interesting it could be to play around with the first impression. Just imagine a character that wears glasses and does her hair just so and everyone thinks she's smart because she rarely speaks. Then, at a critical time, they need her brains and she really has none. Or how about the muscular guy that everyone thinks is athletic so he gets picked for an important game just to find out that he works out at the gym a lot but can barely run because he's been focusing on looks over functionality. Having incorrect first impressions in a story can lead to a number of complications that could prove amusing, interesting, or annoying for the reader. Feel free to play around with ideas.